Medical items. Used to usually heal people.
Items
Diagnostics
The items for diagnosing the patient.
Description
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Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
- Overall health percentage
- Damage of each basic type
- If patient has cellular damage or not
- Blood Type and level
- Medical ID
- Brain damage
- Brain Traumas
- Organ damage
- Body Temperature
- Infection and cure (only appears if there is one and it isn't stealthy)
- Wounds
24px Has two modes toggled by activating it in hand:
- A health scan which is described above.
- A wound scanner which checks for special wounds and tells you how to treat them.
24px A chemical scan which shows current reagents in the patient and if they are overdosing or addicted.
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Description
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Has all of the features of a normal health analyzer, but it can see quite a bit more.
- It can display the cellular damage level
- It can display the stamina level
- It can display the radiation level
- It can show if a person is hallucinating or not
- It can display if a person is deaf or not, and if it was a result of trauma or from genetics
- It can display if a person is blind or not, and if it was a result of trauma or from genetics
- It can display more advanced virus statistics (transmission levels, severity levels, etc.)
- It can display blood levels
- It can display cellular damage
- It can display genetic stability
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Description
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Similarly to the third mode of the health analyzer, this can be used to scan for wounds.
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Penlight Penlight
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Found in: Medical Storage, Genetics Used for: Determining the patient's eye condition or if the patient is alive, or seeing if patient has a tongue. Strategy: Toggle the light on, aim for the eyes or mouth and use on the patient
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Description
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Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any pills in their teeth. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.
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Description
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An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
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Basic Treatments
These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.
Description
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A rapid and safe way for personnel without advanced medical knowledge to stabilize patients in critical condition or stop corpses from decaying.
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Description
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An epinephrine medipen with trace amounts of coagulants and antibiotics to help stabilize bad cuts and burns.
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Description
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A medipen containing a mix of chemicals for treating bleeding and blood loss.
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Description
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Used to cure brute damage. Target the bodypart with brute damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15, heal 10 brute per use and work on simplemobs. Replaced most bruise packs Oct, 2019.
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Medicated Suture Medicated Suture
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Found in: Can be made with chemistry Used for: Treating bruise damage and bleeding wounds. Strategy: Aim for the damaged limb and apply the medicated suture on the patient.
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Description
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Used to cure brute damage. Target the bodypart with brute damage and apply. Application takes time. Treating others is faster than treating yourself. They heal 15 brute per use and work on simplemobs.
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Regenerative Mesh Regenerative Mesh
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Found in: Medical Storage Used for: Treating burn damage and burn wounds. Strategy: Activate in hand to open the sterile mesh package, then aim for the damaged limb and apply the mesh on the patient.
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Description
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Used to cure burn damage. Open the package, then target the bodypart with burn damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15 and heal 10 burn per use. Replaced most ointments Oct, 2019.
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Advanced Regenerative Mesh Advanced Regenerative Mesh
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Found in: Can be made with chemistry Used for: Treating burn damage and burn wounds. Strategy: Activate in hand to open the sterile mesh package, then aim for the damaged limb and apply the mesh on the patient.
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Description
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Used to cure burn damage. Open the package, then target the bodypart with burn damage and apply. Application takes time. Treating others is faster than treating yourself. They heal 15 burn per use and work on simplemobs.
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Aloe Cream Aloe Cream
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Found in: Cook aloe. Used for: Treating mild brute or burn damage. Strategy: Aim for the damaged limb and apply the aloe cream on the patient.
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Description
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Used to cure mild brute damage. Target the bodypart with brute or burn damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15, heal 3.3 brute/burn per use and work on simplemobs.
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Description
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Converts 10 brute and 10 burn into suffocation damage each application, and can be used on corpses as well as the living.
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Bruise Pack Bruise Pack
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Found in: Medbay Used for: Treating bruise damage Strategy: Aim for the damaged limb and apply the bruise pack on the patient
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Description
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Used to cure brute damage. Target the bodypart with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six.
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Ointment Ointment
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Found in: NanoMed Plus Used for: Treating burn damage or burn wounds. Strategy: Aim for the damaged limb and apply the ointment on the patient
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Description
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Used to treat burn damage.
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Description
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Used to splint fractures to lessen the wound penalties, or to reduce bleeding. It doesn't heal any damage.
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Description
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Made for patching broken bones back together alongside bone gel, not for playing pranks.
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Description
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A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended.
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Syringe Syringe
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Found in: Medical Storage, Chemistry Used for: Injecting medicine, taking blood samples Strategy: Apply it while in hand to toggle inject or draw mode
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Description
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A syringe is a container especially used for holding liquids. Toggle transfer amount by activating it in hand.
24px Draw. Takes liquids from other liquid containers such as bottles and beakers and even people .
24px Inject. Will push its contents into a target, including other containers. Syringes can inject into food and drinks, even those still sitting on a table.
A normal syringe can hold up to 15 units of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.
64px Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.
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Syringe Gun Syringe Gun
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Found in: Medical Storage Used for: Tranquilizing the chucklefucks Strategy: Load the gun with a syringe filled with whatever and shoot at the patient
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Description
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Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).
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Rapid Syringe Gun Rapid Syringe Gun
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Found in: Medbay Protalathe Used for: Tranquilizing the chucklefucks Strategy: A modification of the syringe gun design, using a rotating cylinder to store up to six syringes
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Description
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It's a syringe gun, but it can be loaded with up to 6 syringes so you don't have to manually reload it after each shot. Alternate syringes for making people catch fire or go boom.
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Description
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A fast syringe that can be loaded with up to 30u of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!
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Description
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Toggle in hand to change it to drop one to five units at a time. A dropper is a container used for holding 5u of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.
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Description
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This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
There are multiple types of beakers:
File:Bottle.png Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.
File:Beaker.png Beaker is a standard glass beaker. Holds 50 units of liquid.
File:Waterbottle.png Water Bottle can be made with plastic sheets. Works like a beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 50 units of liquid.
File:Cryostasis beaker.gif Cryostasis Beaker holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers.
File:Large Beaker.png Large Beaker holds 100 units of liquid.
File:Large water bottle.png Large Water Bottle Can be made with plastic sheets. Works like a large beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 100 units of liquid.
File:XL beaker.png XL Beaker holds 120 units of liquid.
File:Meta beaker.png Meta Beaker holds 180 units of liquid.
File:Bluespace beaker.gif Bluespace Beaker holds 300 units of liquid. Can not be used in ordinary grenade casings.
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Pill Bottle Pill Bottle
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Found in: Chemistry Used for: Transporting pills Strategy: Put pills inside, take pills out when needed
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Description
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It's an airtight container for storing medication.
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DNA Injector DNA Injector
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Found in: Genetics Used for: Transfering genetics from subject to another Strategy: Make one in the DNA Scanner Access Console and use it on someone or yourself
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Surgical Tools
These items are used in surgery. Surgical tools can be found in Operating Theatre and Robotics. Additionally, Cargo can make all of them (with the exception of drapes) using their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.
Drapes Drapes
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Found in: Operating Theatre, Robotics Used for: Determining which place is about to be cut, sliced 'n' diced Strategy: Use drapes on a patient who's (preferably) on the operating table
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Description
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Nanotrasen brand surgical drapes provide optimal safety and infection control.
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Scalpel Scalpel
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Found in: Operating Theatre, Robotics Used for: Incisions in surgery, or melee combat Strategy: Use it on the patient when you need to do an incision
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Description
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Cut, cut, and once more cut.
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Circular Saw Circular Saw
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Found in: Operating Theatre, Robotics Used for: Cutting through bone, cutting out brains or cutting logs into planks Strategy: Use it on the patient when needed in a surgical procedure
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Description
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Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.
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Description
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A item used for surgery. Surprisingly robust, especially against eyes.
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Hemostat Hemostat
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Found in: Operating Theatre, Robotics Used for: Clamping blood vessels to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
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Description
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You can drill using this item. You dig?"
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Cautery Cautery
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Found in: Operating Theatre, Robotics Used for: cauterizing wounds to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
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Description
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This stops bleeding.
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Laser Scalpel Laser Scalpel
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Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded scalpel and saw two-in-one Strategy: Does surgical steps faster than basic scalpel and saw.
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Mechanical Pinches Mechanical Pinches
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Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded retractor and and hemostat two-in-one Strategy: Does surgical steps faster than basic retractor and hemostat.
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Searing Tool Searing Tool
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Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded cautery and surgical drill two-in-one Strategy: Does surgical steps faster than basic cautery and surgical drill.
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Description
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A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from escaping feeling pain.
How to set internals:
- To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.
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Amputation Shears Amputation Shears
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Found in: Premium vendor item Used for: Amputation Strategy: See below
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Description
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A type of heavy duty surgical shears used for achieving a clean separation between limb and patient. Keeping the patient still is imperative to be able to secure and align the shears. It dismembers a limb (or tail) after a delay (15 seconds by default).
- If the patient is incapacitated, critted, dead, unconscious, paralyzed, staminacritted, etc. the time required to amputate something is cut in half.
- If the patient is jittery the time required to amputate something is multiplied by 1.5.
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Medical Gear
Clothes and other equipment made especially for the doctors.
Medical Kits
These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when Telescience was a thing, scientists sometimes stole these up while cackling madly. It was probably nothing to worry about.
To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.
Emergency First-aid Kit Emergency First-aid Kit
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Found in: Used for: Contains an assortment of items for urgent treatment. Strategy: Use the contents to treat patients.
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Contents
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Description
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First aid analyzer, gauze, emergency suture, ointment, emergency medipen, iron pill bottle.
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A very simple first aid kit meant to secure and stabilize serious wounds for later treatment.
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Pill Bottles
Machinery and Facilities
These are the vital machines that you need to treat abnormally damaging injuries. With the exception of the sink and shower, you need to be able to access the Medbay to use any of these.
NanoMed Plus NanoMed Plus
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Found in: Medbay Used for: Supplying yourself with medical items Strategy: Use the machine and choose your poison
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NanoMed NanoMed
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Found in: Medbay Used for: Supplying yourself with medical items Strategy: Use the machine and choose your poison.
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Sleeper Sleeper
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Found in: Unknown Used for: To heal patients Strategy: Get the patient on top of the Sleeper, use the Sleeper and choose "Close", now the patient is in and you can inject all the needed medicines
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Description
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Sleepers contain an unlimited supply of five different chemicals, which can be expanded with further upgrades. As of writing they cannot be built and are not found on the station, since they have been replaced with Lifeform Stasis Units.
Guide to building and using a Sleeper.
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Cryogenics TubeFreezer Cryogenics Tube & Freezer
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Found in: Medbay Used for: Healing critical (or not critical) patients and genetic damage Strategy: Set the cryo up and put people in. Eject them after they've healed up
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Description
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These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone, usually mixed with Mannitol, is effective. These chemicals will heal all damage types, and are the only way to fix cellular damage caused by slime feeding.
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.
See here how to use and perform maintenance on the Cryogenics Tubes.
Guide to building a Cryogenics Tube.
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Defibrillator Defibrillator
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Found in: Medical Storage Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
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Description
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Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to knockdown, deal stamina damage and cause convulsion (with 24px, instant) or induce a heart attack (24px on Combat Mode File:Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm File:Harm 32.png them if on, or Help File:Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. , not instant). Both the knockdown and heart attack induction work through hardsuits. Defibrillation works on monkeys too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.
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Description
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Mount it on a wall and attach a defibrillator to it to allow public use while preventing theft. While mounted, the paddles can be used by clicking the mount; alt-clicking will remove the defibrillator if unlocked. Can be locked and unlocked using a Medical, Head of Staff or Security ID, or by using a multitool. Automatically unlocks under red alert.
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Description
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A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.
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IV Drip IV Drip
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Found in: Medbay Used for: Dispensing blood and other chemicals Strategy: Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV.
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Description
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The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as a temporary substitute. 24px the IV drip to toggle between draw and inject modes. 24px it to toggle it to drip-feeding mode, which injects 20% as fast.
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Blood Pack Blood Pack
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Found in: Operating Theatre, Virology Used for: Replenishing blood Strategy: Add blood pack to IV drip. Attach the patient to the IV drip by clicking and and dragging the IV drip to the patient. Wait. Click IV drip to take it out. Do not move the patient while infusing.
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Description
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Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong blood type! Empty blood packs File:Blood pack.png can be printed from the medical techfab after research. Blood packs can be labeled with a pen.
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Description
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Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be injected into a patient with an IV drip. Alt-click the bag to permanently seal it, which will prevent spilling.
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Chem Dispenser Chem Dispenser
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Found in: Chemistry Used for: Dispensing chemicals Strategy: Put a beaker in it, use it, choose how much you want, what you want and eject the beaker
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Description
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This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an Inducer in the event of a power outage.
A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.
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Chemical Heater Chemical Heater
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Found in: Chemistry Used for: Heating chemicals Strategy: Put a beaker in, select a temperature, and turn it on.
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Description
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See the guide to chemistry for a list of chemical formulas and their reaction to heat.
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ChemMaster 3000 ChemMaster 3000
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Found in: Chemistry Used for: Making bottles and pills Strategy: Put beaker with stuff in, make stuff containing bottles/pills for further use
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Description
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Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.
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Description
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Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
- Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
- Grown foods (bananas, liberty caps, corn, carrots, and chilies)
- Other grown items (nettles and death nettles)
- Snacks (chips and candy)
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Morgue Tray Morgue Tray
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Found in: Morgue Used for: Storing dead people Strategy: Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close
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Description
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Holds one person (preferably dead) on the tray within. Has a light on the side to notify about the body if it has a ghost in them
- Blue light: No body or object.
- Green light: Body with a ghost in it, will beep loudly to catch attention
- Red light: Body with no ghost or braindead/catatonic.
- Yellow light: Non-body object.
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