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This is the guide to pets and other critters.

What you need to know about critters

Critters are controlled by the game's artificial intelligence, not to be confused with the AI. This AI is remarkably limited in many respects, which most often manifests in subpar pathfinding and limited reaction to the physics systems that human controlled mobs have to deal with. This makes them unpredictable and frustrating as both allies and opponents.

Critters are divided into four categories:

Pets

Name Description
Mouse Mouse Wanders around the dark glimpsy maintenances, and squeeks when stepped on. Bonus points if you can find Tom. Will occasionally eat through wires, frying themselves and causing the entire station (at least on the unpowered side of that wire) to lose power in one fell swoop.
Coffee Coffee A brown crab that wanders around aimlessly on a beach somewhere. Tastes pretty good.
Ian Ian Ian spawns in the Head of Personnel's Office.

Ian can be dressed up in a variety of hilarious outfits, commonly found in the theater or around the station. Please don't throw him in the laundry machine. If you kill Ian, expect to be lynched. The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom.

Runtime Runtime Runtime is the pet cat of Medbay. She spawns in the Chief Medical Officer's Office. She is much less fun than Ian as she can't be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. Avoid contact with male cats; she has been known to produce catsplosions that flood the entire station with kittens.
Poly Poly Poly belongs to the Chief Engineer. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. Lets you know if the singularity escapes Complains about the lack of hardsuits repeatedly.
Pun Pun Pun Pun Pun Pun spawns outside of the Bar. If you are the Bartender, you are going to spend most of your shift protecting him from the Chef. This rarely works out well, as if the chef doesn't get him, science does.

The first burgers you eat on Space Station 13 are usually made of Pun Pun.

Lamarr Lamarr Held in a display case inside in the Research Director's Office. Lamarr is a de-fanged alien facehugger, who likes to harmlessly latch on to people's faces.

Helpful

Name Description
Floorbot Floorbot Floorbots are one of the station's robotic creations. Normally they repair flooring on any opened space tile, but when hacked, they expose floor tiles to open space instead.
Cleanbot Cleanbot Another robotic creation. Cleanbots will always be helpful; even if hacked they still clean floors, albeit in a more sloppy way.
Medibot Medibot A helpful little surgeon. See the guide to robotics.


Neutral

Name Description
Security RobotSecurity Robot Security Robots A.K.A. Officer Beepsky/Securitron and ED-209. Unless emagged, attacked, in view of a Law Violation, or otherwise provoked, these robots will simply patrol the station. When one spots a criminal, it will rush towards the offender, shooting taser bolts, or swinging a stunclub. After incapacitation, handcuffs will be applied, ready for Security to pick up.
Lizard Lizard Harmless, and will not attack until you do. Otherwise, they will move off in a random direction every few moments. Not to be confused with lizardpeople.
Pete the Goat Pete the Goat The (not really) harmless and mostly terrible goat. He spends his time plotting in the Chef's freezer; it's best to leave him there. Not only is Pete a wily and murderous animal, but his caretaker, the Chef, may just have the excuse he's always wanted for making you into a burger. Pete likes to eat space vines. Can be milked.
Walking Mushroom Walking Mushroom Truly neutral, their only purpose is to travel around the area they're in and look adorable. A more sinister property is their ability to warp and slow space-time MURDER EACH OTHER. Only in massive groups is their evil truly realized. One or two as pets are fine, however.
Space Clown Space Clown The lesser-skilled inhabitants of Clown Planet, they mostly mill about the area, occasionally honking. Robust one like the redshirt you are, or talk smack about the Honkmother, and your eardrums will explode at the menacing HONKs, and your body will be ground to dust under the stampede of floppy shoes.
Cow Cow Known for their milk, just don't tip them over. Can be milked for milk with a bucket.
Chicken Chicken Hopefully the eggs are good this season. If you feed it wheat it starts laying eggs. The eggs may hatch into chicks. Thrown eggs have a 13% chance to hatch as well.
Chick Chick Adorable! They make such a racket though.
Snake Snake Hunts and eats mice. Retaliates if attacked. Can be bought at Cargo or created via Xenobiology.


Hostile

Name Description
64px Space Carp Spess Carp are an alien lifeform that travel through space in schools. Sometimes, space stations will be attacked by a traveling school, and anyone unlucky enough to be outside the protective walls will be attacked. Carp have a chance to stun their victims and attack every tick, doing about 10 brute damage with each bite.
64px Giant Spider Giant spiders that grow from spiderlings, spread webs and attack anyone they encounter, causing brute damage from the hit and toxin damage from the poison they inflict. Changelings have the ability to infest the station with fleshy versions of these.
64px Facehugger Facehuggers knock out their victims outright and have a chance to infect them with a deadly xeno embryo. On the other hand, they can usually only attack once before they die and their infectious embryos can be resisted. Facehuggers don't care about masks or most headgear and will tear them off when they leap.
64px Space Bear Space bears can be spawned by cruel admins or mad scientists and will swarm the station, rapidly killing anyone they encounter. Bears will choose their targets one at a time and pursue them, giving a growl to alert their intended victim. Bears can see through windows, but won't break them.
64px

Gorilla Spawned by a different kind of mad scientists, gorillas are strong, resistant, and able to break walls (excl r-walls). They are extremely hostile, they hit their targets until they are a (usually limbless) corpse; they usually delimb their targets if they happen to be unconcious, in hard crit, or dead. Being a critter/simplemob, the gorilla is immune to Hulks' weaknesses—wounds and mutadone—making them a serious threat.
64px Cosmic Horror Horrifying, nightmare-inducing monsters from beyond the stars. Cosmic horrors are yellow, blob like creatures that will attack anyone they can find. The Wizard keeps one as a pet.
64px Killer Tomato Spawned from the hydroponic trays of spiteful botanists, these mutant vegetables will hop menacingly after the first living thing they see. You should have eaten your veggies, because now they'll eat you invade harmlessly your personal space!
64px Viscerator A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat.
64px Pine Tree A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches.. Commonly seen spawned by scientists with gold slimes and too much free time.
64px Hivebot A roaming bee-bot equipped with an attached weapon that fires bullet projectiles that can also come in stronger versions, its rate of fire is slow and is considered moderate in terms of damage. Easily destroyable, however this is countered by being in packs or even in an entire platoon.
64px Hivelord Found on the asteroid. These strange creatures will unleash hivelord broods one after another at you whilst trying to keep distant. Fortunately, each of its spawn dies in a single hit, and deal tickle damage. Their remains are known to have curative properties
64px Goliath The bane of many careless miners. Found on the asteroid, these creatures pack a heavy punch, and slip anyone who comes near with four tentacles for better ease of punching. If felled, they leave behind hive plates that can be used to strengthen hardsuits, plus a corpse that can be used to revive with a lazarus injector and terrorize the station paraded as a trophy.
64px

Basilisk Fierce, territorial beasts that live on the asteroid, capable of firing freezing beams, cold enough to inflict serious freeze burns while it closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes very close to them. Drops diamonds upon death.
64px Goldgrub Mostly harmless and quite rare. Found on the asteroid, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground.
64px Blob Spore Spawns from the Blob Factory. Chases and hits you, and releases spore gas upon death.
64px Blob Zombie If a Blob Spore finds a corpse, it will zombify it and then chase and hit you.
64px Blobbernaut A Blob Factory can turn into this. Chases and hits you hard.
64px64px Skeleton A spooky skeleton. Fragile, but hits fairly hard. Can come in an ice variant as well, which has more health and is faster.
64px Poison Bees Bees that are coded to a random poison reagent. They'll inject a few units of it when they sting their targets.

Gold Slime Pool

These are the possible monsters summonable by a Gold Slime reaction with blood or plasma.

Name Description
64px Space Carp A spaceproof giant carp. Deals medium damage with bites, and dies easily.
128px Mega Space Carp *Sentient ones are rideable

Intended Department: MISC(Anyone could also use a shark mount)

64px Magicarp A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A magicarp can only shoot one kind of bolt, picked randomly at the moment of spawn.
64px Chaos Magicarp A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A chaos magicarp shoots a random bolt every time it fires.
64px64px Giant Spiders Giant spiders that grow from spiderlings or egg clusters, spread webs and will attack anyone they encounter, causing brute damage from the hit and toxin damage from the poison they inflict. Those with green eyes and purple stripes are Broodmother Spiders and can lay eggs that'll hatch into more spiders. Broodmother spiders require Australicus Slime Mutator to be made. Extremely dangerous.
64px Space Bear *Sentient bears can be ridden
  • Can be combined with crate mimic to play Death Stranding as a bear

Intended Department: MISC(Anyone could use a bear mount)

64px Creature
  • Has the ability to demanifest when not seen, and jaunt around
  • Can teleport to any location currently not being observed
  • Health only 50.

Intended Department: MISC

64px Killer Tomato These mutant vegetables will hop menacingly after the first living thing they see. They aren't very dangerous since they haven't been botany-engineered and spawn with low potency.
64px Viscerator A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat. By itself it's really fragile, though.
64px Pine Tree A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches. Commonly seen spawned by scientists with gold slimes and too much free time.
64px Hivebot Mechanic

The hivebot mechanic can repair machinery and hivebots after a delay. The hivebot mechanic can also place down foam walls (the ones from foam grenades) to patch up possible breaches in the station's hull.
Intended Department: ENGINEERING

64px Blob Spore Works like the ones from the Blob Factory. Chases and hits targets, and releases spore gas upon death. Can hit corpses to make them into Blob Zombies.
64px Blob Zombie If a Blob Spore finds a corpse, it will zombify it.
64px Faithless A humanoid monster. Medium-high resistance, medium-high damage. Can knock down with his attacks. Has one ability that lets him listen to radio channels.
Statue Statue A statue of a human. Nigh-indestructible, extremely fast, and hits incredibly hard (more than double of an esword's damage) but cannot move or attack while someone is looking at it. Can cause lights to flicker around it, and can temporarily blind people around it to gain a few moments of free movement.
64px Blobbernaut Works like a normal blobbernaut, but does not die if not close to a blob.
64px Basilisk Can drink lava. Doing so heats the Basilisk up, giving it some temporary buffs:
  • Completely heals all damage when activated
  • Increases the Basilisk's speed to 0, from 3.
  • Changes the Basilisk's projectile to deal as much damage as an unupgraded KA.
  • Gives it that sick-looking alert sprite previously unusable by sentient basilisks

These buffs run out after 5 minutes. You cannot drink lava again until you've cooled down.
Intended Department: MINING

64px Goldgrub Can eat ore to store it within itself. Has two abilities, Spit Ore and Burrow.
  • Spit Ore is simple, as it spits out all your currently consumed ores.
  • Burrow allows the Gold Grub to bury itself under the surface from mining turfs (think asteroid ground and basalt ground from lavaland). It can only come back out by utilizing one of these surfaces as well.

Intended Department: MINING

64px Festivus Pole Rubbing it with 24px File:Help 32.png
Left-click with Combat Mode File:Combat 32.png
Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm File:Harm 32.png them if on, or Help File:Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people.
toggled off.
creates static charge, recharging power cells on the ground, in cyborgs, and in APCs by 75 in a radius of 2.

Intended Department: ENGINEERING/MISC

64px Crate Mimic
  • Interacting with the crate with 24px File:Help 32.png
    Left-click with Combat Mode File:Combat 32.png
    Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm File:Harm 32.png them if on, or Help File:Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people.
    toggled off.
    will open or close it.
  • Can store things inside it like a real crate, including people
  • Can ride on rideable mobs for ease of transport
  • Crate can toggle a lock on itself, preventing anything from opening it or closing it.

Intended Department: CARGO/MISC

64px Eyeball
  • Can see through walls
  • Night vision
  • Very susceptible to punches

Intended Department: SECURITY

64px Lightgeist
  • Can not harm people or break anything under any circumstance
  • Can heal things. Healing power is scaled with damage boosting methods (such as fugu gland).