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Cargo Technician
Access: Cargo Bay, Cargo Office, Maintenance
Additional Access: Quartermaster's Office, Mining Station, Mining Station EVA, Mineral Storage
Difficulty: Easy
Supervisors: Quartermaster and Head of Personnel
Duties: Distribute supplies to the departments that ordered them, collect empty crates, load, unload the supply shuttle...
Guides: List of Supply Crates, Cargo Bounties
Quote: I get pushed around more than the cargo.

Basically you load and unload crates, order things for people, deliver orders, make things with the autolathe and ghost-ride the MULE. It's fun and easy.

Bare minimum requirements: Pull full crates out of the cargo shuttle, and push empty crates back into it. Stamp the paper that comes glued onto the crate with the green stamp and put it back on the shuttle. Go deliver the strange objects to Research yourself after fruitlessly trying to send it through the completely broken delivery system five times. Yell at everyone to come pick up their DAAAAMN MAAAIL full of junk mail and donk pockets useful tools and money.

Your workplace

The Cargo Bay is your home as a Cargo Tech and, naturally, where you spawn at the beginning of the round. It contains a Hand Labeler, a Cell Charger and Power Cell set, a Station Bounced Radio, some Rods, a Multitool, a Med-kit, some empty Crates, a MULE, and an Autolathe.

I need a Crate NOW!!!

Cargo Techs can order crates and approve requests from a terminal near the foyer. Ask over the supply channel if there are any more orders before sending the shuttle, so other people don't have to wait for it to arrive, be unloaded, and sent back before they can order what they need.

Your Boss

You answer to the Quartermaster, and they answer to the Head of Personnel. The majority of QM's will leave you to your own devices, provided you're not abusing your position or rejecting perfectly reasonable orders so you can save credits for guns or a hat crate. Hacking MULEBots and the autolathe would best be done with his/her permission, but most players don't care/expect these to be hacked.

Ping! MULEbot

Using a MULEbot:

You can control the MULEbot by clicking on it and unlocking its controls, but it's a lot easier and safer with the PDA.

  1. Drag the crate you want to deliver next to the MULE.
  2. Drag the crate's sprite on top of MULE's sprite. It should load on.
  3. Open your PDA.
  4. Click Delivery Bot Control.
  5. Click Scan for Active Bots.
  6. Choose your MULE.
  7. Click on Destination: (set).
  8. Choose a destination and click OK.
  9. Click Proceed.

Your MULE should be on its way to the destination, with the default settings of also coming back home when the job is finished. Sometimes the MULEbot will make a funny sound when it encounters something in it's way, this is the MULEbot nervously farting.

It's common for the Cargo Tech to, at the very least, enable nonstandard cargo and speed the motor up. The MULE is one of your best tools as a Cargo Tech, and can make your life (and subsequently the lives of the rest of the crew) so much better.

The Delivery System

In addition to MULEs and hand-deliveries, you can also make use of the disposals mailing system. Note that a break in the disposal piping could cause your package to be lost (this hardly ever happens), so this is not always the most secure ways to deliver something. You can wrap up a piece of paper and mail it the same way if you (or someone at the desk) wants to mail a letter.

  1. Wrap your item/crate in packaging paper.
  2. Use the destinations tagger to choose where to send it.
  3. Tag the package.
  4. Stick it on the conveyor and let the system handle it.

How to be Good at Your Job

  1. When the round begins, head to Auxiliary Tool Storage (above the Delivery Room, below the Gateway) and get the metal rods, metal sheets and glass sheets. Return to cargo, and load as much metal and glass as will fit into the Autolathe. If someone has already taken the metal and glass, order metal and glass with the Supply Ordering Console.
  2. Send the crates in the warehouse back to CentCom for some free credits. Crates can also be found in maintenance, among other places. Other station items, like water/fuel tanks and stray materials, can be sold for credits.
  3. Order a mechanical maintenance and electrical maintenance crate. Ask over the supply channel if anyone wants to order anything else before sending the shuttle.
  4. While waiting for the shuttle to arrive, open the warehouse and drag the crates onto the conveyor belt at the bottom of Cargo. Each crate you send is worth credits, which are used to pay for crates. Get the stamp from the table above the Supply Request Console, or the Quartermaster's stamp from their office, and leave it between the external airlocks where the shuttle docks.
  5. When the shuttle arrives, activate the conveyor with the lever beside it. Consolidate the contents of the crates you ordered into one crate, leaving the manifests on the floor. Put what you ordered into one of the ID locked cargo tech lockers (lock them by clicking on them with your ID in your hand), to prevent trespassers being able to help themselves to it.
  6. Load the crates from the conveyor belt onto the shuttle, then take the stamp you left outside and use it to stamp the manifests from the crates you ordered. Stamped manifests are worth credits, and they must be located inside a crate to count. Even the clown's stamp will work. One paper per crate, the system will not count multiple stamped manifests in the same crate.
  7. If any crew members have created a bounty cube, make sure to place it in the shuttle. Delivering it fast enough will give extra credits to Cargo and the cube's creator. Check the radio for updates on new cubes or cubes that are close to passing the bonus time limit!
  8. Make sure no one else has any crates they want to load onto the shuttle by asking through Supply, then send back the shuttle.
  9. Remember, your job is to order supplies for people, so if you're called to your desk, make sure to answer. An infrared emitter/remote signaler assembly paired with a signaler in your pocket (all three devices can be made with the Autolathe) can create a great door bell when the beam is pointed across the entrance to the cargo lobby.
  10. If you're looking to make a lot of money as a cargo technician without doing bounties, throw bounty cubes inside the cargo shuttle then scan them with your export scanner to receive a handling tip.

For Cargonia!

Revolution! First thing you need to do is deal with the QM and then it's all yours for the taking. It's preferable to get those sunglasses off and flash them, but if no head revolutionary is nearby or the QM is implanted, DO 'EM.

Revenge of the Crates

If you're a traitor, spawn a Cryptographic Sequencer and you'll have easy access to just about anything you want - but make sure to grab a lighter or welding tool and burn those ordering forms. Make sure the cargo manifests and emagged crates are sent back on the shuttle. A hacked autolathe can create .357 ammunition for traitor revolvers, handcuffs, and circular saws (powerful melee weapons). Be careful not to be caught ordering or making things you shouldn't be.

Emagging the supply ordering console enables you to order cheap special ops crates.

Remember that the HoP oversees cargo, the HoP's office is (usually) right across the hall, and that the HoP's ID can give you all-access.

Opening ID-locked Crates

These can be opened with any of the following:

  • The correct ID.
  • An Emag.
  • Repeated EMP blasts.
  • Damage from a laser, shotgun, wielded fireaxe, or a thrown spear.
  • Emitter beams.
  • Dragging the crate over lava, with the help from a friendly miner.
  • A Kinetic Accelerator. Due to an unpatched bug, Kinetic Accelerators can deal damage to anything, even in pressurized environments.
Jobs on /tg/station


Command Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Geneticist, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Virologist
Supply Head of Personnel, Quartermaster, Cargo Technician, Shaft Miner
Service Head of Personnel, Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator, Assistant, Lawyer, Psychologist, Prisoner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime, Rat King
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role